Unity Fundamentals
Course Details:
4 Weeks | 5 Days per week | 3 Hours per day
This course is a short journey for students to learn about how to use Unity and learn its fundamentals to be able to create your dream games in the future.
The course contains 4 main subjects, 4 assignments and a Final Project:
This course is a short journey for students to learn about how to use Unity and learn its fundamentals to be able to create your dream games in the future.
The course contains 4 main subjects, 4 assignments and a Final Project:
1
The basics of every game.
In this section you will learn about:
- Introduction to the course and unity engine
- GameObjects and components
- Unity C# library
- Player controllers
- Prefabs and scenes
2
Game rules
In this section you will learn about:
- Collisions and triggers
- Time and physics
- ScriptableObjects and data handling
- Unity events handling
- Codebase structure
3
Sounds & Particles
In this section you will learn about:
- Importing assets
- User interface
- Music and sound effects
- Animator and animation
- Particles and visual effects
4
Last touches
In this section you will learn about:
- Lighting and post processing
- Performance optimizations
- Player preferences
- Save system
- Project deployment