Game Ready Models
Course Details:
4 Weeks | 5 Days per week | 3 Hours per day
This course is a short journey for students to learn about how to use Blender & Substance Painter to make a game ready model from A-Z.
The course contains 5 main subjects, 4 assignments and a Final Project:
This course is a short journey for students to learn about how to use Blender & Substance Painter to make a game ready model from A-Z.
The course contains 5 main subjects, 4 assignments and a Final Project:
1
Introduction
In this section you will learn about:
- Introduction to Blender
- Explaining modeling concept (vertex, faces, normals, materials, scale, etc…)
- Navigating the application and tool usage
- Preparing the scene, scale and importing references.
2
Modeling
In this section you will learn about:
- Wooden Octagonal box
- Horn
- Handle
- Vinyl record
- Sound box
- Retopology
3
UVs
In this section you will learn about:
- Box seams
- Horn seams
- Handle seams
- Vinyl record seams
- Sound box seams
- Unwrapping
- Packing (1 UDIM / Texture set)
4
Texturing
In this section you will learn about:
- Export from Blender
- Import to Substance Painter
- Baking (normals, AO, Curvature, position, etc)
- Base Color and masking
- Materials
- Edge wear
- AO combining
5
Rendering
In this section you will learn about:
- Export settings from Substance Painter
- Presets
- Import to Blender
- Setting up a scene with lights
- Render settings
- Render
- Export & Import to Unreal Engine